| Ultimate Weapons |
| ID | Weapon Name | Weapon Type | Ability | Ability Description | Upgrade |
|---|
| 01. | | Afterglow Sword |  |
| Sniper Rifle | | Nightmare Reaper |  |
| On hitting a Weak Point, inflicts the unique effect, Death Propagation. On hitting an enemy Commander or Colossus, increases Firearm Critical Hit Rate and applies the effect to the attack. | Starts at : -30% Fire Rate, 10% Effective Range (Drop-off Start), 12.5% Firearm Crit Hit RateGains : +5% Fire Rate, +2% Effective Range, Firearm Crit Hit Rate +2.5% per levelCaps at : -10% Fire Rate, 20% Effective Range (Drop-off Start), 22.5% Firearm Crit Hit Rate |
| 02. | | Albion Cavalry Gun |  |
| Machine Gun | | Cavalry |  |
| On hitting a Stunned enemy, increase ATK and apply the effect to the attack. When achieving a Critical Hit on a Stunned enemy, there is a set chance to inflict Stun on the enemy. | Starts at : 20% Recoil,Stun: +25% Firearm ATK, 2.0s DurationGains : -5% Recoil,Stun:+9% Firearm ATK, 0.5s Duration per level |
| 03. | | Blue Beetle |  |
| Scout Rifle | | Arcane Wave |  |
| When using a Fusion skill, grants self the unique ability Arcane Energy with a set chance. When using a Singular skill, grants self the unique ability Purification with a set chance. | Starts at : 20% Skill Cost,Arcane Energy: 50% Trigger Rate, 15% Skill Crit Hit Rate,Purification: 50% Trigger RateGains : -5% Skill Cost,Arcane Energy: +10% Trigger Rate, +5% Skill Crit Hit Rate,Purification: +10% Trigger Rate per level |
| 04. | | Clairvoyance |  |
| Beam Rifle | | The Thing Beyond |  |
| Hitting an enemy with a Stage 2 Beam inflicts Void Gaze on the target. Hitting an enemy with a Stage 3 Beam inflicts Appalled Calling on the target. This effect is considered to be the same effect as Frostbite in some modes. | Starts at : -20% Charging Speed, -20% Chill Resistance (Void+Appalled) , -70% Action SpeedGains : +5% Charging Speed, -5% Chill Resistance (Void+Appalled), -5% Action Speed per levelCaps at : -0% Charging Speed, -40% Chill Resistance (Void+Appalled), -90% Action Speed |
| 05. | | Divine Punishment |  |
| Assault Rifle | | Prayer |  |
| Granting a buff to allies excluding yourself will grant the unique effect Meditation to yourself. Recovering an ally's (HP/Shield/MP/Custom Resources), excluding yourself, will grant the unique effect Praise to yourself. Inflicting a debuff on an enemy will grant the unique effect Glory to yourself. | Starts at : -40% Hip Fire/Aimed Shot Accuracy,Meditation: 3 Max Stacks,Praise: 3 Max Stacks,Glory: 5 Max StacksGains : +10% Hip Fire/Aimed Shot Accuracy,Meditation: +1 Max Stacks,Praise: +2 Max Stacks,Glory: +5 Max StacksCaps at : 0% Hip Fire/Aimed Shot Accuracy,Meditation: 7 Max Stacks,Praise: 12 Max Stacks,Glory: 25 Max Stacks |
| 06. | | Enduring Legacy |  |
| Machine Gun | | Craftsmanship |  |
| On hitting an enemy, increase Status Effect Trigger Rate corresponding to the element (Fire/Chill/Electric/Toxic) and inflicts the unique ability Quenching to the target enemy. On hitting a Burned enemy, increase Firearm ATK and apply this buff to the attack. | Starts at : -12.5% Effective Range Drop-off start, -7.0% Effective Range Drop-off end, 30 Max Stacks, 7% Firearm ATKGains : +2.5% Drop-off start, +1.4% Drop-off end, +5 Max Stacks, +1% Firearm ATK per levelCaps at : 0% Effective Range (Drop-off Start/End), 50 Max Stacks, 11% Firearm ATK |
| 07. | | Executor |  |
| Shotgun | | Impending Judgement |  |
| On hitting the enemy with all fired bullets, grants the unique ability Executor's Exaltation. If all of the fired bullets do not hit enemies while this effect is active, decreases the effect stage by -1. At the highest stage, firing a shot removes this effect, regardless of whether it hits a target or not. At the highest stage, increases Firearm ATK on hit and inflicts Electrocution on the target enemy. On hitting an Electrocuted enemy, increases Firearm ATK and applies this buff to the attack. | Starts at : -20% Hip Fire Accuracy, -20% Aimed Shot Accuracy,Executor's Exaltation: 10% Accuracy, 6% Firearm Crit Hit Rate,Crit Rate Per Stack 8%,Electrocution: Duration 2.0s, Additional Damage x60%Gains : +5% Hip Fire/Aimed Shot Accuracy per level,Executor's Exaltation: 100% Accuracy (set at +1 of ability), +1% Crit Hit Rate, +1% Crit Hit Rate per Stack,Electrocution: 0.5s Duration, +10% Additional Damage per levelCaps at : 0% Hip Fire/Aimed Shot Accuracy,Executor's Exaltation: 100% Accuracy, 10% Crit Hit Rate, 12% Crit Hit Rate per Stack,Electrocution: 4s Duration, x100% Additional Damage |
| 08. | | Fallen Hope |  |
| Assault Rifle | | Perdition |  |
| On hitting a Poisoned enemy, increase Firearm ATK and apply this buff to the attack. On defeating a Poisoned enemy, the defeated enemy will trigger an Explosion with a certain chance, inflicting additional damage to nearby enemies. Inflicts Poison on enemies damaged by this explosion. | Starts at : -40% Hip Fire/Aimed Shot Accuracy,Explosion: 30% Trigger Rate, 4.0m Radius, 55% Additional DamageGains : +5% Hip Fire/Aimed Shot Accuracy,Explosion: +2.5% Trigger Rate, +0.5m Radius, +5% Additional Damage per levelCaps at : -20% Hip Fire/Aimed Shot Accuracy,Explosion: 40% Trigger Rate, 6.0m Radius, 75% Additional Damage |
| 09. | | Greg's Reversed Fate |  |
| Tactical Rifle | | Shaping Destiny |  |
| On hitting an enemy, proc Bombardment on the enemy's location with a set chance. Inflict Burn on enemies hit by Bombardment. | Starts at : -20% Hip Fire/Aimed Shot Accuracy,Bombardment: 10% Trigger Rate, 3.0m Radius, 3 Count, x 100% Fiearm Damage,Burn: x10.0% Additional DamageGains : +5% Hip Fire/Aimed Shot Accuracy,Bombardment: +2.5% Trigger Rate, +0.5m Radius, +1 Count,Burn: +2.5% Additional DamageCaps at : 0% Hip Fire/Aimed Shot Accuracy,Bombardment: 20% Trigger Rate, 5.0m Radius, 7 Count,Burn: +20% Additional Damage |
| 10. | | Kingsguard's Lance |  |
| Beam Rifle | | Guardian |  |
| Aiming activates Preview Mode. When canceling the aim, deactivates Preview Mode. When firing while aiming, deploys the unique ability Guardian Lance on the terrain and consumes a set amount of ammo upon deployment. The deployed Guardian Lance lasts for a set amount of time, and hitting the Guardian Lance deals damage to nearby enemies. Each time the deployed Guardian Lance is hit, its duration and range are slightly increased. | Starts at : -10 Rounds per Magazine,Guardian Lance: -5 Ammo Cost upon installation, 6.0s Max Duration, 6% Additional Damage, 3.0m Damage Range RadiusGains : +2 Rounds per Magazine,Guardian Lance: +1 Ammo Cost upon installation, +0.5 Max Duration, +1% Additional Damage, +0.5m Damage Range RadiusCaps at : -2 Rounds per Magazine,Guardian Lance: -2 Ammo Cost upon installation, 8.0s Max Duration, 10% Additional Damage, 5.0m Damage Range Radius |
| 11. | | Nazeistra's Devotion |  |
| Hand Cannon | | Fanatism |  |
| On hitting an enemy's Weak Point, inflicts the unique ability Devotion Mark on the target enemy. On hitting an ally, that ally's shield is restored at the cost of your MP. If your current MP is less than the MP cost, this effect is not triggered. | Starts at : -10% Aim Recovery Speed, -10% DEF (Mark), -85 MP Cost, 10% Shield RecoveryGains : +2.5% Aim Recovery Speed, -5% DEF (Mark), -5 MP Cost, +5% Shield Recovery per levelCaps at : 0% Aim Recovery Speed, -30% DEF (Mark), -65 MP Cost, 30% Shield Recovery |
| 12. | | Peace Maker |  |
| Hand Cannon | | Surging Peace |  |
| Using a Dimension skill grants the Single Reload for Peace effect. At maximum stacks, the Single Reload for Peace effect enables you to fire the loaded ammo in a single quick burst when taking an aimed shot. | Starts at : -20% Reload Timer Modifier, 30% Recoil,Single Reload for Peace: 6% Non-Attribute Skill Power, 2.0% Non-Attribute Skill Power per StackGains : +5 Reload Timer Modifier, -5 Recoil,Single Reload for Peace: +1% Non-Attribute Skill Power, +0.5% Non-Attribute Skill Power per Stack per levelCaps at : 0% Reload Time Modifier, 10% Recoil,Single Reload for Peace: 10% Non-Attribute Skill Power, 4.0% Non-Attribute Skill Power per Stack |
| 13. | | Perforator |  |
| Hand Cannon | | Detect |  |
| On hitting a Weak Point, inflicts damage to the enemy's Shield in proportion to their Max Shield at a set chance. The higher the Firearm Level, the closer this damage reaches the Max Limit. When damage dealt to the enemy completely depletes the target enemy's Shield, inflict Stun with a set chance. | Starts at : -20% Hip Fire/Aimed Shot Accuracy,on Weak Point hit: 60% Max Damage (Standard), 10% Max Damage (Elite), 1% Max Damage (Commander), 0.5% Max Damage (Colossus),Stun: 60% Trigger Rate, 0.9s DurationGains : +5% Hip Fire/Aimed Shot Accuracy, +10% Max Damage (Standard), +1% Max Damage (Elite), +1% Max Damage (Commander), +0.5% Max Damage (Colossus),Stun: 10% Trigger Rate, +0.3s Duration per levelCaps at : 0% Hip Fire/Aimed Shot Accuracy,on Weak Point hit: 100% Max Damage (Standard), 14% Max Damage (Elite), 5% Max Damage (Commander), 2.5% Max Damage (Colossus),Stun: 100% Trigger Rate, 2s Duration |
| 14. | | Piercing Light |  |
| Sniper Rifle | | Purification of Light |  |
| On hitting a Weak Point, inflicts Dispel on the enemy with a set chance. When two or more enemies are hit by a single shot, there is a high chance to land a Critical Hit on the enemies while also increasing Critical Hit Damage and applying this buff to the attack. | Starts at : 40% Recoil, 180% Penetration, 50% Trigger Rate (Dispel)Gains : -10% Recoil, +40% Penetration, +10% Trigger Rate (Dispel) per levelCaps at : 0% Recoil, 340% Penetration, 100% Trigger Rate (Dispel) |
| 15. | | Python |  |
| Submachine Gun | | Python Instinct |  |
| On hitting a Weak Point, inflicts the unique ability Prey on the target enemy. | Starts at : 30% Recoil, 1.0s Duration, 20 Max StacksGains : -7.5% Recoil, +0.25s Duration, +2 Max Stacks per levelCaps at : 0% Recoil, 2.0s Duration, 28 Max Stacks |
| 16. | | Restored Relic |  |
| Launcher | | Ancient Technique |  |
| Fires a Guided Round with a set chance. On hitting an enemy with a Guided Round, inflicts Ancient Fire to the target enemy with a set chance. | Starts at : -20% Fire Rate,Guided Round: 60% Trigger RateGains : +5% Fire Rate,Guided Round: +10% Trigger Rate per level |
| 17. | | Secret Garden |  |
| Tactical Rifle | | Gardener |  |
| When using a Dimension skill, recovers Custom Resource with a set chance. When using a Tech skill, grants the unique ability Pest Control with a set chance. | Starts at : 20% Skill Cost, 23.4% Trigger Rate,Pest Control: Trigger Rate 30%, 3s Duration , Firearm ATK per Stack 12%, Skill Power per Stack 12%Gains : -5% Skill Cost, +3.9% Trigger Rate,Pest Control: +15% Trigger Rate, +1s Duration, +1% Firearm ATK per Stack, +1% Skill Power per Stack per levelCaps at : 0% Skill Cost, 39.0% Trigger Rate,Pest Control: Trigger Rate 50%, 10s Duration , Firearm ATK per Stack 16%, Skill Power per Stack 16% |
| 18. | | Sigvore's Proof |  |
| Launcher | | Mad Bomber |  |
| Fires a Sticky Bomb when shooting while aiming. The launched bomb will automatically detonate after a certain period of time after sticking to an enemy. When aim is canceled, all attached bombs will detonate at the same time, regardless of whether the countdown has been completed. Upon detonation, Sticky Bombs will inflict Burn on damaged enemies. | Starts at : -6 Rounds per Magazine, 3s Detonation Time, 3s Burn Duration, 1s Damage Interval, 4 Max Stacks, 10% Additional Damage, 10% Additional Damage per StackGains : +1 Round per Magazine, +1s Detonation Time, +1 Max Stack per levelCaps at : -2 Rounds per Magazine, 7s Detonation Time, 8 Max Stacks |
| 19. | | Smithereens |  |
| Shotgun | | Fearlessness |  |
| On hitting the enemy with all fired bullets, increases the Firearm Critical Hit Rate and Firearm Critical Hit Damage of the attack. Upon landing a Critical Hit on an enemy, grants the Firearm's unique ability Amplification. | Starts at : -40% Fire Rate, -70% Aim Recovery Speed,Amplification: 1.0s DurationGains : +5% Fire Rate, +6% Aim Recovery Speed,Amplification: +0.2/0.3s Duration per levelGains : +20% Fire Rate, +8% Aim Recovery Speed,Amplification: +0.2s Duration from +3 to +4Caps at : -5% Fire Rate, -40% Aim Recovery Speed,Amplification: +2.0s Duration |
| 20. | | The Final Masterpiece |  |
| Handgun | | Masterpiece |  |
| After reloading, grants one of three unique abilities at random. If the granted effect is the same as the existing effect, the effect stage is increased. If a different effect is granted, the effect stage is reset to Stage 1. Possible Effects : Superb Performance, Beautiful Appearance, Awesome Feature | Starts at : -20% Reload Time Modifier,Superb Performance: 5s Duration, Stage 1/2/3 Weak Point Damage : 9%/13%/18%,Beautiful Appearance: 5s Duration, Stage 1/2/3 Firearm Crit Hit Rate : 17%/24%/34%,Awesome Feature: 5s Duration, Stage 1/2/3 Fire Rate : 3%/4%/6%Gains : +5% Reload Time Modifier,Superb Performance: +1s Duration, Stage 1/2/3 Weak Point Damage : +0%/+2%/+5%,Beautiful Appearance: +1s Duration, Stage 1/2/3 Firearm Crit Hit Rate : +0%/+4%/+10%,Awesome Feature: +1s Duration, Stage 1/2/3 Fire Rate : +0%/+1%/+2% per levelCaps at : 0% Reload Time Modifier,Superb Performance: 9s Duration, Stage 1/2/3 Weak Point Damage : 9%/27%/82%,Beautiful Appearance: 9s Duration, Stage 1/2/3 Firearm Crit Hit Rate : 17%/38%/83%,Awesome Feature: 9s Duration, Stage 1/2/3 Fire Rate : 3%/8%/25%(This weapon has a huge bump in stats from +3 to +4) |
| 21. | | The Last Dagger |  |
| Handgun | | Ultimatum |  |
| Defeating an enemy grants the Unique Ability Patience. On hitting an enemy while at Max Stacks, fires Enhanced Rounds. On hitting an enemy with Enhanced Rounds, Patience is reset, and inflicts Stun on the enemies. | Starts at : 20% Recoil,Patience: 4% Firearm Crit Hit Rate, 4% Firearm Crit Hit Rate per Stack, 12% Firearm Crit Hit Rate at Max Stacks, 30% Firearm ATK at Max StacksGains : -5% Recoil,Patience: +1% Firearm Crit Hit Rate, +1% Firearm Crit Hit Rate per Stack, +4% Firearm Crit Hit Rate at Max Stacks, +30% Firearm ATK at Max StacksCaps at : 0% Recoil,Patience: 8% Firearm Crit Hit Rate, 8% Firearm Crit Hit Rate per Stack, 28% Firearm Crit Hit Rate at Max Stacks, 150% Firearm ATK at Max Stacks |
| 22. | | Thunder Cage |  |
| Submachine Gun | | Overcharge |  |
| When defeating an enemy, the defeated enemy has a set chance to discharge Electric Shockwave which deals Additional Damage to nearby enemies. | Starts at : -20% Reload speed,Shockwave: 60% Trigger rate, 3m RadiusGains : +5% Reload speed,Shockwave:+10% Trigger rate, +0.5m Radius per levelCaps at : -0% Reload speed,Shockwave: 100% Trigger rate, 5m Radius |
| 23. | | Wave of Light |  |
| Scout Rifle | | Splendor |  |
| After reloading, grants the unique ability Solar Halo. On hitting an enemy while Solar Halo is active, inflict Lunar Halo on the target enemy with a set chance. | Starts at : -12% Reload Time Modifier,Solar Halo: 1s Duration,Lunar Halo: 6s DurationGains : +3% Reload Time Modifier,Solar Halo: +0.1s Duration,Lunar Halo: +1s Duration per levelCaps at : 0% Reload Time Modifier,Solar Halo: 1.4s Duration,Lunar Halo: 10s |